Lyra

SSR Simulacrum

Weapon

Vesper

Vesper

attack atk
resistance resist
health hp
support
Type support
physical
Element physical
S
Shatter 12.00
A
Charge 10.00

Weapon Effects

Grievous

Fully charged weapons will inflict damage equal to 137.00% of ATK with the next attack, and make the target grievous for 7 seconds, taking 20% extra damage.

Physical Resonance

Increase physical ATK by 15% and physical resistance by 25%. Activate by equipping 2 or more physical weapons. This set effect works in the off-hand slot. Cannot stack with effects of the same type.

Physical Benediction

Increase the entire team's physical ATK by 5% when Benediction Resonance is active.

Advancements

Stars Effect
1 ★

When releasing any weapon skill or discharge, if your Guards are at the maximum, the Guard duration will be refreshed, dealing physical damage equal to 30% of physical ATK × number of Guards to the enemy. Up to 8 Guards when under the effect of Benediction, and up to 6 without it.

2 ★

Increase the current weapon's base ATK growth by 16%.

3 ★

Increases all damage dealt by Guards by 20%, and increase the guarded target's final damage by 15% for 10 seconds when releasing any weapon skill or discharge under the effect of Benediction Resonance.

4 ★

Increase the current weapon's base ATK growth by 32%.

5 ★

Forgiveness Guard: After releasing Resonance 5 times, receive 1 chance to negate fatal damage for the wielder and the guarded target. After a temmate negates fatal damage, they will consume Forgiveness Guard and recover 5% of Max HP. Unavailable in Apex League.

Enlightenment Guard: After releasing Resonance 5 times and when having Enlightenment Guard, the wielder receives 2 chances to negate fatal damage. Stack up to 5 times. After the wielder negates fatal damage, they will consume 1 stack of Enlightenment Guard and recover 5% of Max HP. Unavailable in Apex League.

6 ★

When unleashing any weapon skill or discharge, the increase of final damage and healing depends on the number of Guards. Each Guard increases final damage and healing by 1.6%, up to 8% for 25 seconds.

Skills

Normal
normal
Normal Vesper Attack Passive

Enlightenment: Upon hit, Vesper's normal attack without Benediction Resonance deals extra damage to the targets bearing the Enlightenment mark, equal to the number of Guards you carry × 2.1% of ATK (no more than 12.6% × ATK in total). That damage will not trigger extra attack effects and is regarded as discharge skill and weapon skill damage.

Upon hit, Vesper's normal attack with Benediction Resonance deals extra damage to the targets bearing the Enlightenment mark equal to the number of Guards you and teammates carry × 1.5% of ATK (no more than 12% × ATK in total). That damage will not trigger extra attack effects and is regarded as discharge skill and weapon skill damage.

Glowing: Upon hit, all of Vesper's normal attacks recover HP equal to 15% of ATK.

Sacred Strike: Vesper's aerial attack and Accumulator can convert 60% of charge to shatter.

Guard: For every 15% loss of Max HP or every 300 weapon charge gained, obtain up to 5 Enlightenment Guards for yourself (can be produced in the off-hand slot). Enlightenment Guards lasts for 25 seconds. If you have the maximum number of Enlightenment Guards, the newly produced Enlightenment Guards will attack enemies, dealing physical damage equal to 48% of ATK, then disappear. That damage does not trigger extra attack effects.

Note: In Bygone Phantasm, Vesper is not regarded as a support weapon.

normal
Normal Vesper Attack
Attack x5

While on the ground, use Vesper to launch 5 consecutive attacks.

  1. 81.6% of ATK + 4 and small knockback.

  2. 59.1% of ATK + 3 and big knockback.

  3. 123.9% of ATK + 7 and small knockback.

  4. 173% of ATK + 9 and suspend the target.

  5. 196.4% of ATK + 10 and launch the target.

normal
Frustration
Jump Attack

While airborne, tap normal attack to unleash Frustration. Each punch deals damage equal to 33.2% of ATK + 2 and consumes 10 endurance. The last hit deals damage equal to 124.5% of ATK + 7 and launches the target.

When unleashing Frustration, grab the target if possible and throw it to the ground, dealing damage equal to 556.6% of ATK + 29 in total.

normal
Accumulator
Attack

Tap and hold normal attack for up to 3 charges. Strongly suspend the target upon hit, and become immune from damage and control effects during an Accumulator attack. Releasing before getting hit can trigger Phantasia.

  1. 96% of ATK + 5.

  2. 223% of ATK + 12.

  3. 360.5% of ATK + 19.

normal
Shimmer
Attack Attack

Tap and hold normal attack during normal attacks or after dodging to unleash Shimmer. Each punch deals damage equal to 20% of ATK + 1 and consumes 10 endurance. Release to trigger Accumulator.

normal
Pummel
Jump Attack

While airborne, tap and hold normal attack to trigger 3 mid-air charges. Release to pummel the ground and strongly suspend targets. Releasing before getting hit can trigger Phantasia.

  1. 166.3% of ATK + 9.

  2. 288.2% of ATK + 15.

  3. 454.4% of ATK + 24.

Dodge
dodge
Mind Capture
Dodge Attack

After dodging, tap normal attack to pull the target to you and draw it in for 2 seconds, dealing damage equal to 261.4% of ATK + 14. Tapping and holding normal attack after dodging can trigger Shimmer after unleashing Mind Capture.

dodge
Dodge

Dodge right before getting hit to trigger a Phantasia, reducing the speed of enemies within an area. Become immune to hitstun for 0.5 seconds while dodging and recover 250 endurance.

Skill
skill
Forgiveness Guard

Forgiveneess Guard: When the healing effect overflows, hain an HP Shield equal to 25% of Max HP. When Vesper has Forgiveness Guard, different guard effects are activated under different Resonances.

Benediction Guard: The skill is replaced with Shinerise, and the Wanderer earns no more Enlightenment Guard, which is converted to Forgiveness Guard for teammates. Earn 1 Forgiveness Guard for each 15% of Max HP healed, and grant up to 1 Forgiveness Guard to every teammate. If every teammate has one, Forgiveness Guard deals physical damage equal to 60% of ATK to an enemy and disappears. That damage does not trigger extra attack effects. Also, increase Max HP by 10% for self and teammates. This effect cannot be stacked.

Attack Guard: When a Vesper skill hits, immediately gain a shield equal to 30% of Max HP. Cooldown: 30 seconds.

Fortitude Guard: When a Vesper skill hits, immediately gain healing, restoring 2% of Max HP per second for 20 seconds. Cooldown: 30 seconds.

Balance Guard: When HP is more than 50%, increase shatter by 20%. When HP is less tahn 50%, increase final damage by 10% and shatter by 10%.

skill
Starfall

Leap towards the target, dealing damage equal to 771% of ATK + 37 and strongly suspending it. Inflict an Enlightenment mark on the target for 18 seconds. Cooldown: 20 seconds.

skill
Shinerise

Pummel the ground and strongly suspend targets in front, dealing damage equal to 771% of ATK + 37 and summoning up to 3 Blades for 75 seconds (up to 1 Blade every 2 meters). This skill can be used up to 3 times, with a cooldown of 20 seconds each time. When 2 Blades exist on the field, a Clearshine is created. When a Blade is touched, it heals targets within the movement radius, restoring HP equal to 25% of the target's ATK. When 3 Blades exsit, a Nebula is created. When a Blade is touched, it damages targets within the movement radius, dealing damage equal to 150% of the target's ATK × movement distance / 5m.

Discharge
discharge
Chanting Sigh

When weapon charge is full or Phantasia is triggered, switching to this weapon from another weapon removes all debuffs from the wielder and unleashes Chanting Sigh, dealing damage equal to 748.1% of ATK + 39 and adding an Enlightenment mark to the target for 18 seconds, during which damage immunity lasts 1.5 seconds (unavailable in Apex League).

Upgrade Materials Lv. 0 to 200

0 200
0 200
Augmentation
Details Augments enhancement cap from Lv. 0 to Lv. 200 and raises weapon skills to Lv. 20
physical augment material 39
red augment material 35
black augment material 32
physical augment material 65
red augment material 65
black augment material 65
physical augment material 26
red augment material 26
black augment material 26
Gold 76000
Req. Wanderer Level 100
Enhancement
Details Enhances weapon from Lv. 0 to Lv. 200
Gold 113800
EXP 113800
Vesper

Meta

The following section includes opinions from site maintainers and the community.

Check out Maygi's detailed breakdown of Lyra.

Combat Analysis

Recommended Pairings

Recommended Matrices

Strongest recommendations come first

Awakening

Traits

Affinity

Benediction Resonance: Increase Max HP by 10% for the entire team. This effect cannot be stacked. Additionally, increase your Max HP by 10%. Each time you successfully use the skill while having hyperbody or more than 50% HP, grant hyperbody to all allies for 8 seconds.

Favorite Gifts

  1. Everyday Items
  2. Vera
  1. [object Object] 60
  2. [object Object] 60
  3. [object Object] 30
  4. [object Object] 30
  5. [object Object] 15
Vera characters will receive reduced Awakening Points from Non-Vera gifts.

Other Info

Skins

A preview of Lyra's available reskins up until the 2.5 patch.

Stats

Gender
Female
Height
174 cm
Birthplace
???
Horoscope
Cancer
Birthday
23 Jun
Lyra's personality chart'

Voice Actors

English
Ryan Bartley
Chinese
常佳梦
Japanese
大原さやか (Sayaka Ohara)

Banners

Global
Dec 22, 2022 — Jan 11, 2023
Feb 26, 2023 — Mar 8, 2023
May 11, 2023 — Jun 2, 2023
China
Jul 29, 2022 — Aug 17, 2022
Nov 1, 2022 — Nov 14, 2022
Dec 15, 2022 — Dec 21, 2022
Mar 1, 2023 — Mar 22, 2023
Apr 19, 2023 — May 3, 2023
Jun 7, 2023 — Jul 5, 2023
Aug 8, 2023 — Sep 4, 2023
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