Yu lan

SSR Simulacrum

Weapon

Unity

Unity

attack atk
health hp
crit crit
dps
Type dps
ice
Element ice
S
Shatter 13.00
S
Charge 11.00

Weapon Effects

Ice Shell

Fully charged weapons will freeze the target for 2 seconds and leave it frostbitten for 6 seconds. Breaking the ice shell causes additional damage equal to 151.00% of ATK. While frostbitten, the target's weapon charge rate is reduced by 50%.

Frost Resonance

Increase frost ATK by 15% and frost resistance by 25%. Activate by equipping 2 or more frost weapons. This set effect works in the off-hand slot. Cannot stack with effects of the same type.

Icecrush: Swift Cut

When Unity is equipped, upon landing a hit with any weapon's discharge skill, deal initial damage to nearby targets equal to 30% of frost ATK plus 0.4% of the Wanderer's Max HP plus 15% of the sum of all the Wanderer's resistance types plus 55% of crit. While in combat state, after every 0.5 seconds, the next Swift Cut damage will be increased by an additional 1 time, up to a maximum of 30 times. When multiple Swift Cut damages exist, the highest initial value is used for calculation. Swift Cut damage is counted as discharge skill damage. If there is 1 volt/ physical/flame weapon of any kind equipped, Icecrush damage is increased 1.3 times. In addition, Icecrush damage is not affected by any damage boost effects except from titan equipment's rare stats, and won't trigger additional attack effects.

Advancements

Stars Effect
1 ★

While in the Martial Artist form, after consuming 3 or more Internal Strength, Unity restores 1 Internal Strength. Subsequently, the Wanderer's final damage is increased by 5%, and Unity's dodge attack/normal attack damage is increased by 50% for 30 seconds.

While in the Sweeping Force form, after consuming 3 or more Fighting Spirit, Unity restores 1 Fighting Spirit. Subsequently, the Wanderer's final damage is increased by 5% for 15 seconds.

2 ★

Increase the current weapon's base ATK growth by 16%.

3 ★

In the Martial Artist form, if Internal Strength is not obtained within 5 seconds, the next acquisition of Internal Strength will grant 2 counts. In any form, when Unity consumes 3 or more Internal Strength or Fighting Spirit, restore 10% of the Wanderer's Max HP. In solo play, the HP recovery is increased to 20%. This effect can only trigger 1 time every 8 seconds in Sweeping Force form. In Martial Artist form, there are no limitations.

4 ★

Increase the current weapon's base ATK growth by 32%.

5 ★

After Unity consumes Internal Strength or Fighting Spirit, when receiving lethal damage, prevent lethal damage 1 time and recover 20% of the Wanderer's Max HP (Unavailable in Apex League). In solo play, the HP recovery is increased to 40%. Both effects can only trigger 1 time every 60 seconds.

6 ★

While in the Martial Artist form, Unity's dodge attack/normal attack damage is further increased by 70%. After consuming Internal Strength, the Wanderer's final damage is increased by 10% for 30 seconds.

While in the Sweeping Force form, after Unity consumes Fighting Spirit, the Wanderer's final damage is increased by 15% for 30 seconds.

Skills

Normal
normal
Battering Fist
Attack x6

While on the ground, use normal attack to launch 6 consecutive attacks.

Battering Fist can be used in either the Martial Artist or Sweeping Force form.

After using any dodge attack while in the Martial Artist form, use normal attack to quickly trigger the Fourth Attack.

After the Fifth Attack lands a hit while in the Martial Artist form, strongly freeze the target for 2 seconds (unavailable in Apex League and against bosses) and additionally inflict Chilblain, dealing damage equal to 280% of ATK plus 15 every second for 8 seconds. This effect can only be triggered on the same target 1 time every 8 seconds.

  1. 64.8% of ATK + 3.

  2. 50.4% of ATK + 3.

  3. 52.8% of ATK + 3.

  4. 143.9% of ATK + 8.

  5. 279.2% of ATK + 15.

  6. 227.4% of ATK + 12.

normal
Floating Fist
Jump Attack x6

While airborne, use normal attack to launch 6 consecutive attacks in mid-air, consuming endurance.

Floating Fist can be used in either the Martial Artist or Sweeping Force form.

  1. 68.4% of ATK + 4.

  2. 59.9% of ATK + 3.

  3. 62.7% of ATK + 3.

  4. 136.4% of ATK + 7.

  5. 249% of ATK + 13.

  6. 222.3% of ATK + 12.

normal
Forest-Piercing Swallow
Attack x1-3 Attack

While on the ground, tap and hold normal attack when using the first to third normal attacks to trigger Forest-Piercing Swallow.

Deal damage equal to 62.8% of ATK plus 3 and draw in nearby targets. Then, deal damage equal to 146.6% of ATK plus 8 to nearby targets and knock them back.

Forest-Piercing Swallow can only be used while in the Martial Artist form.

After using Cloud-Soaring Kite, using normal attack can also trigger Forest-Piercing Swallow.

normal
Sky-Dancing Snake
Attack x4-5 Attack

When on the ground, when using the fourth to fifth general attacks, press and hold the general attack to trigger Snake Dance in the Sky.

Deals damage equal to 153.9% of ATK + 8 damage to nearby targets and suspends them.

Snake Dance in the Sky can only be used when in Martial Artist style.

After using Forest Breaking Swallow, pressing and holding normal attack can also trigger Snake Dance in the Sky.

normal
Frost High & Low
Jump Attack x1-6 Attack

While airborne, tap and hold normal attack when using the first to sixth normal attacks to trigger Frost High & Low.

Toss your weapon in the air, dealing damage equal to 329% of ATK plus 17 to nearby targets. Frost High & Low can be used in either the Martial Artist or Sweeping Force form.

normal
Cloud-Soaring Kite
Jump Attack

Tap and hold normal attack while airborne (tap when a target is available), or use normal attack while climbing, jumping backward, or using the Jetpack to trigger Cloud-Soaring Kite.

Fall from above, dealing damage equal to 148.6% of ATK plus **8 to nearby targets upon reaching the ground and knock them down. Cloud-Soaring Kite can be used in either the Martial Artist or Sweeping Force form.

normal
Total Rewind
Attack

When on the ground, tap and hold normal attack to trigger Total Rewind.

Continuously draw in nearby targets while consuming endurance, during which the Wanderer gains hyperbody. Total Rewind can be used in either the Martial Artist or Sweeping Force form.

Dodge
dodge
Dodge

Dodge right before getting hit to trigger Phantasia, reducing the speed of targets within the area. Become immune to hitstun while dodging. Can be used in either the Martial Artist or Sweeping Force form.

After dodging while in the Martial Artist form, gain hyperbody for 5 seconds.

dodge
Impossible Feat
Dodge Attack

Use normal attack during the short period after dodging to trigger Impossible Feat, dealing damage equal to 177.6% of ATK plus 9 to nearby targets. Impossible Feat can be used in either the Martial Artist or Sweeping Force form.

dodge
Sweeping Clouds
Arrow keys Dodge Attack

Use normal attack during the short perfect dodge window (tap an arrow button before dodging) to trigger Sweeping Clouds, dealing damage equal to 167.6% of ATK plus 9 to nearby targets. Sweeping Clouds can be used in either the Martial Artist or Sweeping Force form.

Skill
skill
Offense & Defense

Unity has 2 forms: Martial Artist and Sweeping Force. Activate up to 1 of them via the Skills - Settings page. They cannot be switched while in the combat state. Martial Artist form: While in the combat state, Unity's dodge attack/normal attack multiplier is additionally increased by 40%. After using any weapon's dodge attack or normal attack 3 times, receive 1 Internal Strength (up to 10). Only 1 Internal Strength can be obtained every 2 seconds. While not in the combat state, all Internal Strength will be cleared.

Sweeping Force form: After Observe & React lands a hit, enter the Anticipate state and receive 1 Fighting Spirit every 0.8 seconds (up to 15) for 60 seconds. While not in the combat state, all Fighting Spirit will be cleared.

Passive: Chill

When Unity is equipped, ignore 15% of targets' Frost Resistance. This effect also works in the off-hand slot.

skill
Fire in the Hole

Deal damage equal to 982.8% of ATK plus 52 to the target. Cooldown: 15 seconds. When using Fire in the Hole, Unity will consume up to 5 Internal Strength. When it consumes 1/2/3/4/5Internal Strength, Fire in the Hole will deal 1.1/1.4/1.8/2.3/3 times of its original damage respectively.

After using Fire in the Hole, increase frost damage by 12% for 30 seconds.

After using Fire in the Hole, restore 2 dodge attempts. Fire in the Hole can only be used while in the Martial Artist form.

When Internal Strength reaches 5, reset Fire in the Hole's cooldown.

skill
Clashing of Arms

Deal damage equal to 982.8% of ATK plus 52 to the target. Cooldown: 15 seconds.

While in the Anticipate state, when using any weapon skill, Unity will consume up to 5 Fighting Spirit. When it consumes 1/2/3/4/5 Fighting Spirit, deal additional damage to nearby targets equal to 169%/368%/619%/938%/1,350% of ATK, and deal damage equal to 260% of ATK plus 14 every second for 5 seconds.

After using any frost weapon skill, gain 2 seconds of hyperbody. Clashing of Arms can only be used while in the Sweeping Force form.

Discharge
discharge
Snow-Treading Tiger

When weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer, dealing damage up to 1,173.1% of ATK plus 62 to nearby targets and strongly launching them. During this period, gain damage immunity for 1.5 seconds (unavailable in Apex League). Snow-Treading Tiger can only be used while in the Martial Artist form.

discharge
Observe & React

When weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the Wanderer, dealing damage up to 1,173.1% of ATK plus 62 to nearby targets and strongly launching them. During this period, gain damage immunity for 1.5 seconds (unavailable in Apex League).

After Observe & React lands a hit, increase frost damage by 12% for 30 seconds.

After Observe & React lands a hit, enter the Anticipate state for 60 seconds.

After using Unity to use a discharge skill, receive 1,000 weapon charge. This effect can only be triggered 1 time every 10 seconds. Observe & React can only be used while in the Sweeping Force form.

Upgrade Materials Lv. 0 to 200

0 200
0 200
Augmentation
Details Augments enhancement cap from Lv. 0 to Lv. 200 and raises weapon skills to Lv. 20
ice augment material 39
green augment material 35
blue augment material 32
ice augment material 65
green augment material 65
blue augment material 65
ice augment material 26
green augment material 26
blue augment material 26
Gold 76000
Req. Wanderer Level 100
Enhancement
Details Enhances weapon from Lv. 0 to Lv. 200
Gold 113800
EXP 113800
Unity

Meta

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Combat Analysis

Recommended Pairings

Recommended Matrices

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Awakening

Traits

Affinity

Increase final damage by 18%. While in the Martial Artist form, additionally increase final damage by 7%.

While in the Sweeping Force form, for every 1 frost weapon equipped, increase damage dealt via consuming Fighting Spirit by 9%. When 3 frost weapons are equipped, increase frost damage by 8%.

Favorite Gifts

  1. Everyday Items
  2. Saved
  3. Domain 9
  1. [object Object] 80
Domain 9 characters will receive reduced Awakening Points from Non-Domain 9 gifts.

Other Info

Stats

Gender
Female
Height
175 cm
Birthplace
Domain 9
Horoscope
Aquarius
Birthday
9 Feb
Yu lan's personality chart'

Voice Actors

English
Brianna Knickerbocker
Chinese
秦文静

Banners

Global
Jul 18, 2023 — Aug 7, 2023
China
May 17, 2023 — Jun 7, 2023
© 2023 Tower of Fantasy Index.
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