Fenrir
SSR SimulacrumWeapon
Gleipnir
Weapon Effects
Volt
When the weapon is fully charged, the next attack will paralyze targets for 1 second and electrify them for 6 seconds, negating all buffs and dealing damage equal to 144.00% of ATK. Targets can't receive any buffs for the next 6 seconds.
Volt Resonance
Increase volt ATK by 15% and volt resistance by 25%. Activate by equipping 2 or more volt weapons. This set effect also works with weapons in the off-hand slot. Cannot stack with effects of the same type.
Elemental Balancing
Increase all ATK by 15%. Activate by equipping 3 weapons with different elements. This effect also works with weapons in the off-hand slot.
Advancements
Stars | Effect |
---|---|
1 ★ | When Su-Paw-Star summons a consciousness and is on cooldown, gain the Aural Fever skill. Rush to the target and attack multiple times, dealing damage up to 720% of ATK. Each hit landed slows the enemy for a brief period and restores HP equal to 100% of ATK. The last hit places 2 musical notes on the target. Aural Fever cooldown: 15 seconds. When 3 or more notes are detonated and the cooldown of Aural Fever is greater than 5 seconds, clear the cooldown of Aural Fever. This effect can only trigger 1 time every 15 seconds. |
2 ★ | Increase the current weapon's base ATK growth by 16%. |
3 ★ | While Songworld is active: For every 45% of max HP lost or when using the skill Aural Fever, trigger a Songworld Quake which deals damage equal to 650% of ATK to targets in the Songworld. For every 99% of max HP lost, gain 1 escape death (block a lethal effect and become immune to damage for a short time) for 45 seconds, stacking up to 1 time. |
4 ★ | Increase the current weapon's base ATK growth by 32%. |
5 ★ | Increase the damage multiplier of musical notes' detonation to 40%, and the DoT caused by intoxication to 1.5% of max HP every second. While Songworld is active, Songworld Quake is triggered automatically if it doesn't trigger for 12 seconds while in combat. |
6 ★ | Increase crit rate by 18% while wielding Gleipnir. The crit rate increase lasts another 5 seconds after switching to other weapons. |
Skills
Normal
- normal
Woof
Attack x7 While on the ground, attack 7 times.
Deal damage equal to 48.6% of ATK + 4 to the target.
Deal damage equal to 54.1% of ATK + 5 to the target.
Deal damage equal to 54.1% of ATK + 5 to the target.
Deal damage equal to 85.4% of ATK + 7 to the target.
Deal damage equal to 54.1% of ATK + 5 to the target.
Deal damage equal to 152.9% of ATK + 13 to the target.
Deal damage equal to 169% of ATK + 15 to the target.
- normal
Unshackle
Jump Attack x7 While airborne or after jumping once, use normal attack to attack 7 times in a row in mid-air.
Deal damage equal to 52.9% of ATK + 5.
Deal damage equal to 60.8% of ATK + 5.
Deal damage equal to 60.8% of ATK + 5.
Deal damage equal to 105.8% of ATK + 9.
Deal damage equal to 79.3% of ATK + 7.
Deal damage equal to 183.4% of ATK + 16.
Deal damage equal to 202.8% of ATK + 18.
- normal
Wolfbite
Attack x2 or x4 Attack While on the ground, tap and hold normal attack during the second to the fourth normal attack to trigger Wolfbite.
Charge forward quickly, dealing damage equal to 69% of ATK plus 6 and knocking the target back.
After triggering Wolfbite, tap and hold normal attack to trigger Upswipe.
Swipe upward, dealing damage equal to 93.1% of ATK plus 8 and suspending the target.
- normal
Menacing Hunt
Attack x5 or x6 Attack While on the ground, tap and hold normal attack during the fifth or the sixth normal attack to trigger Menacing Hunt.
Descend from above, gaining temporary invincibility and dealing damage equal to 254.3% of ATK plus 22 and suspending the target.
- normal
Thick and Fast
Jump Attack Attack Tap and hold normal attack while airborne (tap when a target is available), or tap normal attack while climbing, jumping backward, or using a jetpack to trigger Thick and Fast.
Descend from above, dealing damage equal to 200% of ATK plus 17 upon landing and suspending surrounding targets.
After triggering Thick and Fast, tap and hold normal attack again to trigger Roar.
Let out a terrifying Roar in all directions and gain temporary invincibility, dealing damage equal to 200% of ATK plus 17 to nearby targets and knocking them back.
- normal
Trailing Note
Jump Attack Attack While airborne, tap and hold normal attack when using the second to the seventh Unshackle to trigger Trailing Note.
Roam through the air multiple times and deal damage equal to 277.3% of ATK plus 24 to surrounding targets.
- normal
Reverb
Each attack has a 50% chance of adding 1 note to the target, lasting 15 seconds and maxing out at 5 notes.
Wolf Bite, Wild Hunt, and Impact Fall have a 100% chance of adding 1 note.
Notes are added in 1 second intervals.
Passive: Soundtrack and Echo detonate all notes on a target, dealing 20% of ATK damage (doubles damage if 3 or more notes are detonated).
Passive: If 2 or more notes are detonated, the target will enter a state of intoxication, dealing 1% of max HP damage per second for 16 seconds. The damage from detonating notes and intoxication is considered as dodge attack damage.
Dodge
- dodge
Melody
Dodge Attack Attack with claws, dealing damage equal to 210.8% of ATK plus 11 to surrounding targets and knocking them down.
- dodge
Dodge
Dodge right before getting hit to trigger a Phantasia, reducing the speed of enemies within an area. Become immune to hitstun for 0.5 seconds while dodging.
Passive: Place a musical note on a target.
Skill
- skill
Su-Paw-Star
Summon a consciousness that is separate from the target, dealing damage equal to 124.1% of ATK plus 7 on hit. Create a Songworld at the Wanderer's current location that lasts 30 seconds, in which damage taken by the Wanderer is reduced by 8% while ignoring 20% of the target's defense.
The consciousness has HP equal to 30 times the Wanderer's max HP. It can only receive non-passive damage from Gleipnir, and 100% of the damage is transferred to the target's main body (1% for enemy Wanderers), while restoring HP equal to 50% of ATK to the Wanderer. While the consciousness is active, the Wanderer takes 12% less damage from the target's main body. The consciousness will exist for up to 15 seconds.
After the consciousness returns to the target's main body, deal area damage equal to 705.4% of ATK plus 38.
Recalling the consciousness: The consciousness returns to its main body when it's defeated, when its duration runs out, when a new consciousness is summoned, or when it strays too far from the body.
Su-Paw-Star cooldown: 30 seconds.
Discharge
- discharge
When weapon charge is full or Phantasia is triggered, remove all debuffs from the wielder upon switching to this weapon, then rush to the target and attack, dealing damage up to 661.8% of ATK plus 35 to targets in the area and placing 3 musical notes on them. Briefly become invincible while the skill is active (unavailable in The Critical Abyss and Apex League).
Upgrade Materials Lv. 0 to 200
- Augmentation
Details
Augments enhancement cap from Lv. 0 to Lv. 200 and raises weapon skills to Lv. 20- 39353265656526262676000
- Req. Wanderer Level 100
- Enhancement
Details
Enhances weapon from Lv. 0 to Lv. 200- 113800113800
Meta
The following section includes opinions from site maintainers and the community.
Combat Analysis
Recommended Pairings
Recommended Matrices
Strongest recommendations come firstAwakening
Traits
Favorite Gifts
- Saved
- Toys
- Vera
- 80
- 80
- 40
- 30
- 20
Other Info
Skins
Stats
- Gender
- Female
- Height
- 160 cm
- Birthplace
- ???
- Horoscope
- Aquarius
- Birthday
- 13 Feb
Voice Actors
- Chinese
- 孙艳琦